Why can’t other players achieve what we’ve never seen before? What else are PlatinumGames and Square Enix hiding from us? (We don’t mean Babylon’s Fall…)
It all started about a month ago when sadfutago on Reddit asked how he was able to go into the church when their friend couldn’t. It was confusing to the others because they didn’t even know NieR: Automata had such a region until now. He then posted a video showing a white corridor behind a door that had previously been considered unopenable. It’s such a new area that no one has ever reached it before!
The weirdness doesn’t end there. It turns out that this area was still there in the older concept drawings of the location. However, this region was supposedly cut out of the retail version of NieR: Automata, but that still doesn’t explain how the player got there or how it took over five years to find out. The whole thing is made even more incomprehensible by what Yosuke Saito, one of the game’s producers, said when he retweeted the video (“Eternal mystery…”). NieR creator Yoko Taro also noted in the past that the players found all the mysteries in the game, so this location was probably not supposed to be found and may have been removed from later versions. The modding scene around NieR is not that strong either, so putting back the cut locations does not seem to be a solution.
So it is hard to explain this situation. Could the developers forget to remove that area and are deliberately silent about it? It could be a logical explanation. The game will be coming to Nintendo Switch soon, as NieR: Automata The End of Yorha Edition will arrive on October 6, with all the DLC and Switch-exclusive costumes.
The user has posted a follow-up video showing the secret area in far more detail. It features an unseen cutscene on top of everything else. The voice-over used is recycled from elsewhere in the game. The game also for some reason has the “item” and “door” arrow prompts disabled. pic.twitter.com/UvDpTE2hQ0
— Lance McDonald (@manfightdragon) July 26, 2022