In an interview, Xbox Game Studios’ Matt Booty revealed more about the next State of Decay.
Speaking about State of Decay 3, formally announced over two years ago, Booty said on Major Nelson’s podcast: “We have a structure in place, we call them summits, where we get subject matter experts together for one or two days. We’ve had animation summits, UI summits, Unreal Engine summits, physics summits, etc. I think we did in the last year close to 25 of these. That’s our primary mechanism for teams to share technology back and forth.
You mentioned Undead Labs; they’re working with The Coalition up in Vancouver, our Gears of War studio, using some of the technology around Unreal Engine 5 and some of the stuff that’s been in Gears of War before to bring that into State of Decay 3. Last week before last, we spent all day at Undead Labs in Seattle, which was great, getting the update on State of Decay 3, which has got some cool stuff, in addition to the fact that State of Decay 2 continues to grow its user base.
It’s kind of this stealth thing that keeps growing, and it was cool to get an update. I think we hit eleven million lifetime players on State of Decay 2 now, which is pretty cool. All of that, the things they are doing there, are the testbed, the proving grounds, for all the stuff that’s going in State of Decay 3,” Booty said.
But the thing is, not much could have changed since 2020. At the time, State of Decay 3 was still in pre-production, of course, but five months ago, rumours started to surface that Undead Labs was still in the same phase because of problems within the studio (such as sexism that has hit the games industry hard), so who knows if what Booty said is true.
Booty also pointed out that inXile Entertainment’s game (rumoured to be a steampunk-themed RPG, possibly led by the Arcanum developers) looks exciting and was recently reviewed by Xbox boss Phil Spencer. But, interestingly, they’re using Unreal Engine 5… there’s also id Software’s id Tech 7 engine, which was used in Doom Eternal. That would be in-house…
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