Cyberpunk 2077: Get Modding, The REDmod Toolkit Is Now Available

With CD Projekt RED essentially leaving behind its proprietary engine, REDengine (the studio is moving to Unreal Engine 5), it’s no wonder it’s starting to provide the tools for modding.


Cyberpunk 2077 has received the 1.6 update, and the Phantom Liberty expansion will officially be the only one, but it’s skipping the PlayStation 4/Xbox One pair. Meanwhile, CD Projekt RED (abbreviated to CDPR onwards) has quietly released the official REDmod toolkit on Steam, GOG, and Epic Games Store, so you can add custom sounds, animations, scripts to the game, which launched unfinished in December 2020, and modify Night City to your liking…

“How REDmod works: REDmod allows users to create mods for Cyberpunk 2077. It can be used separately in the command line or integrated through into the WolvenKit mod editor. We recommend using WolvenKit for the best experience and ease of use. REDmod will be constantly updated alongside updates for Cyberpunk 2077 to ensure ongoing compatibility,” CDPR said of the toolkit. While mods for the first-person adventure have been made in the past, REDmod will make them much easier to implement and benefit users by making adding or removing mods from the game smoother.

Later on, it wouldn’t be surprising if CDPR publishes the source code for REDengine (id Software used to do it with id Tech engines, the latest being id Tech 4, i.e. Doom 3’s technology, which they posted on Github!), as it’s official that they’re switching to Epic Games’ technology starting with the next The Witcher so that it will use Unreal Engine 5. The publication of REDmod could be a sign of it, but there is one minor snag. There is no Steam Workshop support yet, so you’ll have to download the mods for Cyberpunk 2077 from NexusMods.

Hopefully, the Polish studio will consider it in the future, as it shouldn’t take much work, and it’s still much easier to use the mods on Steam…

Source: WCCFTech

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