Hideki Kamiya has praised Nintendo, which gave PlatinumGames everything they had in developing the third instalment (they gave the studio time, too!) after the second, originally for Wii U and later for Nintendo Switch.
Kamiya has directed several games that are remarkable even to this day: Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and The Wonderful 101, and he is now working on Project G.G. at PlatinumGames. He wasn’t the director for the second and third Bayonetta but oversaw the game’s development as the IP’s creator. In Bayonetta 3, he specifically referenced a Devil May Cry boss fight (we’ll say that Cereza’s story has a reference to Phantom… we don’t want to spoil it!).
Nintendo Everything has translated an interview Kamiya gave to Japanese Famitsu magazine. Here, he revealed that after Microsoft cancelled Scalebound (which he would have directed and would still be happy to direct today!) in early 2017, he immediately set to work on plans for Bayonetta 3. He added that PlatinumGames CEO Atsushi Inaba had asked him to make a video for Nintendo to show the big N how excited the studio was about the project. Inaba said that a direct display of passion made a difference.
Kamiya pointed out that Nintendo left the story of Bayonetta 3 primarily intact. The Japanese console maker did get involved, but not to such a significant extent, and it encouraged him to get back into the franchise. He wanted to expand the game’s world further for fans and challenge himself. That’s why he was delighted when Nintendo accepted PlatinumGames’ plans, and he’s not exaggerating when he says he’ll be forever indebted to Nintendo for that.
There was a minor scandal around Bayonetta 3, which was sparked by Cereza’s original voice, but it turned out that she wasn’t entirely telling the truth. So the Switch-exclusive action game could be a worthy success (because, let’s not deny it: it will be).