Netflix hasn’t been kidding about its expansion into the gaming industry: several job postings suggest that a high-scale game might be in the works.
Netflix has started with mobile games first: their goal is to give subscribers to the service access to 50 mobile games by the end of the year. Then in October, there was talk about cloud gaming, but that’s not the end of the story. Under the leadership of Chacko Sonny (former executive producer of Overwatch), Netflix’s recently established studio in Los Angeles has started work on a significant project.
They have several job postings (art director, technical director, lead artist, senior producer, director, and lead engineer). You can glean some thoughts on what Netflix’s game will look like. The director job listing highlights that it is being made for PC, but there are also plans for some post-release live service operation. It doesn’t automatically mean it will be a multiplayer project, as Ubisoft’s soon-to-be-completed Assassin’s Creed: Valhalla was supported similarly for two years.
“We’re looking for a creative and highly-skilled Game Director to help us forge the game direction and creative vision on a brand-new AAA PC game. As Game Director, you will be the creative leader of one of Netflix’s first generation of internally developed original games. You will provide the vision and direction for the game from the concept phase through production, launch, and live operations,” the job listing reads. However, the lead engineer’s post mentions the genre. It hints at something similar to the 2018 reboot of God of War with its close-up camera angles and detailed melee combat: “Netflix is building a new internal game studio to incubate and build an exciting new 3rd person action RPG. Games development: Experimenting and prototyping combat interactions, with an eventual goal of providing close-camera high-fidelity melee combat.”
The game is most likely being developed with a transmedia approach (which means a Netflix adaptation of the game could be made), and all job postings mention Unreal Engine, possibly Unreal Engine 5. And we’ll have to wait a year or two for the announcement…