The further we get into the story, the more Motive has modified Visceral Games’ legacy.
GamesRadar interviewed Philippe Ducharme, the senior producer of the Dead Space remake, who confirmed that the game’s initial similarity to the 2008 original could be misleading, as the more Isaac Clarke progresses in the story, the more changes will be made (beyond the fact that the protagonist will no longer be a silent character, but will actively speak several times; we wrote about it earlier).
“The initial part of the game, like, if you play them side by side, they’re extremely similar. But then, as you go through some of the chapters, some objectives were not as popular. We wanted to make sure that if we were making a change, it was actually to reflect on one of our key pillars […], not just make changes because we thought we knew better than the original team, because they did an amazing job. We needed to find a way to fill those gaps so the player doesn’t feel like, ‘Oh, I’ve been here, it’s fine, I’m safe.’ No, you’re never safe. Like, you will get jumped. Somebody wants your lunch money, and they’re not friendly,” Ducharme said.
Somehow, each remake changes the source material. There have been some reasonable attempts (Resident Evil on the Nintendo GameCube was one, and perhaps Ratchet & Clank, moved from the PlayStation 2 to the PlayStation 4, could be included). Still, there will be two remakes this year with tweaks (if Silent Hill 2 Remake somehow launches in 2023, three) because Resident Evil 4 Remake won’t be untouched. It’s safe to say this is a double-edged sword. It’s risky; if the outcome is terrible, it’s only the “new” developers’ fault.
Dead Space Remake will be released on 27 January for PlayStation 5, Xbox Series, and PC. (Pre-order Dead Space 2 for free on Steam. We’re not talking about 3!)