Hideaki Itsuno last made a great game with Devil May Cry V, and now he’s back to dragon slaying; early signs are encouraging.
Dragon’s Dogma II director Hideaki Itsuno joined the Capcom Showcase to provide a deeper look at combat, Pawns, and gameplay systems for the hotly anticipated action RPG. The vocations players choose shape whether they tackle foes with swords at their side or magick incantations, and varied elements such as terrain and enemies create dynamic combat scenarios throughout the game.
AI-controlled Pawns return from the original Dragon’s Dogma and accompany players throughout their journey to form a party of up to four characters. In addition to customizing their Arisen, players can also personalize their central Pawn, who can, in turn, be recruited by other players’ Arisen to borrow their skills and knowledge. What Pawns learn through these experiences will reflect their behavior, making them worthy player companions.
Dragon’s Dogma II harnesses the power of the RE Engine to create a world map about four times the size of the original Dragon’s Dogma that is densely populated with enemies, events, and locations rendered with the latest graphical technology. The environment is complemented by immersive physics and character AI, bringing Pawns, monsters, and NPCs to life. Pawns organically guide players to new locations, dynamically cooperate during battle, and even react to memorable moments, such as celebrating narrow victories with high-fives.
New and old monsters encourage players to devise numerous strategies to succeed in combat or even avoid it together. NPCs (the bow-wielding Ulrika, who has a deep connection to the Arisen, or the high priestess of the eastern Nadinia) will form intricate relationships with the Arisen that set the stage for nuanced story moments.
Dragon’s Dogma II is coming to PlayStation 5, Xbox Series, and PC (Steam) with Denuvo, guaranteed). Its release date is not yet known.
Source: Gematsu
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