Since both the PlayStation 5 and the Xbox series are based on AMD technology, the new generation of consoles coming in 2020 will be able to take advantage of the new evolution of FSR.
AMD FSR 3 was recently launched on PC, but two not so successful games (Forspoken, Immortals of Aveum) have seen the frame-generating technology pop up, but it still increases the performance of the games significantly. Compared to the results of its direct competitor, Nvidia’s DLSS 3, AMD won in Immortals of Aveum, but at the cost of being more prone to stuttering.
At Gamescom, AMD announced that FSR 3 would be coming to consoles, but this would require developers to support the technology, for which the “reds” have set several requirements (the frame rate before interpolation and after scaling should be at least 60 FPS, and FSR 3 pushes that up to 120). This is one of the expectations that many would fall short of, as more than one console version of a game is limited to 30 FPS (for example, Remedy Entertainment designed Alan Wake II this way, but it will have a decent performance mode, which we wrote about recently).
Ascendant Studios, the developers of Immortals of Aveum, have confirmed the release of AMD FSR 3 on consoles in their newsletter, and in performance mode, games with 60 FPS (if you have an HDMI 2.1 display) can have a frame rate of 120 FPS, but you’d be out of luck with games like Gotham Knights, Redfall, and Starfield. The PlayStation 5’s case is particularly interesting: FSR 2 uses a DX12-based alternate swap chain that handles optical flow and frame generation tasks asynchronously. GPU Open’s blog post goes into the technical details, but we’ll summarize it for you.
The problem with the PlayStation 5 is that the Unreal Engine 5 plugin offers an alternative for non-Windows platforms, but it doesn’t work asynchronously, and the PlayStation 5 will have inferior performance because of this, so the Xbox series could gain a leg up on AMD’s FSR 3 implementation unless Sony can somehow overcome its shortcoming…