The design of the system-on-a-chip (SoC) for Sony’s next-generation console is rumored to be complete.
Work on the PlayStation 6 may be much further along than previously thought. Kepler_L2, a well-known and trusted AMD leaker, commented on the NeoGAF forum. To his knowledge, the design of the new PlayStation SoC is already complete and in the pre-silicon (prototyping) validation phase. A0 tapeout could follow in late 2025. That’s a technical term, so let’s paraphrase what exactly could be happening behind the scenes…
The console release can’t be that far away. It’s usually two years between A0 tapeout and the release of a console. If PlayStation 6 follows this formula, the next-gen platform could arrive in the fall of 2027 (and that makes sense: PlayStation 3 – Fall 2006, PlayStation 4 – Fall 2013, PlayStation 5 – Fall 2020…). Kepler_L2 also talked about the GPU of the PlayStation 6. According to him, it is a fork of AMD’s gfx13, previously called RDNA 5, but now called UDNA. So this will be the generation after the AMD Radeon RX 9070, which will be unveiled in the next few days, as it runs on the RDNA 4 architecture. The leaker doesn’t know how big the gfx13 will be, and as soon as AMD reveals the architecture, he’ll provide some details.
We don’t know much about the PlayStation 6 yet, except that it will follow the PlayStation 4 and PlayStation 5 in being powered by AMD technology (as will presumably the next-generation Xbox after the Xbox One and Xbox Series). We wrote about this last year when it was revealed that Intel had lost out to AMD because the two companies couldn’t agree on how much profit Intel should make on each chip sold.
The PlayStation 6 will probably use a new version of the PlayStation Spectral Super Resolution (PSSR) upscaler, but that’s just a guess on our part.
Source: WCCFTech
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