The Xbox 360 version of a game has now been ported to PC, and this could be useful for titles that for one reason or another didn’t make it to PC…
An unofficial PC port of Sonic Unleashed has surfaced. This was never released for PC, it was only released for PlayStation 3, Xbox 360, PS2, Wii and cell phones in 2008. The fan PC port, Sonic Unleashed Recompiled, is based on the PS3/X360 version, requires a copy of the Xbox 360 version of the game, is a static recompilation, and contains no original assets at all, and therefore cannot be removed from the Internet by SEGA for copyright reasons.
Although the visuals were created from scratch, the development team took special care to make them as accurate as possible, while making improvements where necessary. We can even play at 4K resolution, MSAA has been doubled, motion blur is better, so it’s not just a port. The framerate can be higher, but above 60 FPS there can be problems, so it’s worth limiting the frames per second to 60…
Sonic Unleashed Recompiled uses XenonRecomp. This allows for fully native PC ports that support DirectX 12, can increase the internal resolution, enable ultra-wide screen resolutions, and improve the frame rate. It takes native Xbox 360 executables and translates them into C++ code for PC use. So this opens the door to games that have not yet appeared on the PC if they were originally released on the X360. This way you don’t have to emulate, you get natively executable games with great performance and free of compatibility bugs. More on this in the second video embedded below.
The fan base for the Sonic franchise is unstoppable. So we wouldn’t be surprised if Sonic the Hedgehog, which was rushed out at the end of 2006 and is therefore completely unfinished, gets a more modern, patched port/remaster (at that time the game was not released for PC either, only for PS3 and X360).
Source: WCCFTech
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