This Dark Fantasy RPG Is Trying to Fix a Broken Genre—and Might Actually Pull It Off

This dark fantasy multiplayer RPG dares to take on one of the gaming world’s most hated genres—and it’s actually doing a decent job of it. Mistfall Hunter offers a PvEvP formula with intriguing map design and slightly more refined combat than its rivals.

 

Why is it that when we hear the phrase “extraction PvEvP,” our first instinct is to groan? Probably because we’ve yet to see a polished, engaging entry in the genre. Most of what we’ve had are rushed mid-tier games with bland mechanics, or half-baked experimental modes tacked onto bigger titles. There’s been nothing truly innovative, nothing to make us believe the format is worth our time.

That’s why getting access to the closed beta for Mistfall Hunter was a pleasant surprise. It didn’t change my whole view of the genre, but it certainly felt like a step in the right direction. The gameplay flows more naturally, more smoothly than current heavyweights like Dark and Darker or its spiritual sibling Dungeonborne.

 

A still young genre

 

What we’re seeing here feels like a natural progression. Games are becoming more polished, more carefully designed. In Mistfall Hunter’s case, the animation quality—both for your character and the enemies—feels superior to that of its closest competitors. The creature designs are diverse, and the game’s sandbox of traps and throwable tools adds just enough to keep things fresh.

For an early development version, that’s commendable. Whether it finds long-term success will depend on how it’s monetized and supported post-launch. At the very least, I think it could find a dedicated niche in a genre that’s still struggling to find its footing. Is it worth your time? Too early to say. Personally, I’ve got concerns, and I’m not sure they’ll be resolved before release.

Take loot, for example. So far, none of the weapons or armor pieces have wowed me—or left me heartbroken when I lost them. Right now, it’s more about getting familiar with the map and how combat works. It’s not especially deep or complex yet. Sure, the fights are demanding, and timing your attacks matters, Souls-like style. But that’s about as far as it goes for now. We’ll have to wait and see.

If there’s one area where the game already shines, it’s the level design. The dungeon setting is expertly constructed, constantly keeping you alert. Enemy patrols create tension in all the wrong (read: right) places, making even quiet hallways feel dangerous.

The map is notably vertical, full of elevators, ladders, and platforms. Bosses are placed in guarded strongholds, and every corridor feels intentionally built. It’s more satisfying to explore than most games in this genre—and that alone gives it a leg up. Still, something’s missing—something that could convince players who recoil at anything PvP-related or extraction-based. Mistfall Hunter won’t convert them. But maybe it’s the incremental improvement this genre so desperately needs.

Source: 3djuegos

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