TECH NEWS – The next-gen Xbox and PlayStation 6 will use technology that can deliver improved performance in rasterization, ray tracing, and artificial intelligence.
Kepler_L2, a reliable insider, shared new details on AMD’s upcoming UDNA graphics architecture on the NeoGAF forums. This next-gen architecture is expected to debut next year in new Radeon GPUs and will also power the PlayStation 6 and next-gen Xbox consoles. Both will feature the same GPU architecture with a strong focus on significantly enhanced RT and AI performance.
In terms of raster performance, AMD is targeting a 20% increase in performance per compute unit (CU). This marks a substantial leap from RDNA 4, which itself improved over RDNA 3. And since this improvement is per unit, AMD is also expected to increase the number of CUs in its next-generation hardware. For reference, the PlayStation 5 Pro currently has 60 CUs, while the Xbox Series X has 56. The PS5 Pro already offers improved RT and AI capabilities roughly on par with RDNA 4.
The Radeon RX 9070 XT is equipped with 64 RDNA 4 CUs—a drop from the 96 CUs of RDNA 3—but it still approaches the older flagship’s performance in many titles, while excelling in ray tracing and AI. These two aspects are AMD’s main focus, as the gaming industry shifts toward a ray-traced future supported by scaling and frame generation technologies.
Both RT and AI capabilities are expected to see a 2× performance increase. AMD is doubling down on path tracing, demonstrated in its upcoming FSR 4 Redstone tech. Supporting more advanced scaling and frame generation will require faster AI acceleration, which AMD is addressing through new neural and machine learning features—boosting not only image quality but also overall system stability.
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