Even after years, the Japanese company has not properly eliminated the stuttering seen in the first two remake entries, but fans have done that too.
Final Fantasy VII Revelation will not suffer from the Unreal Engine shader-compilation stuttering problems so common on PC, because the modder known as Phroster has fixed the issue with a new mod for both Remake and Rebirth, doing what Square Enix failed to do since the release of the two games, similar to how the first part of the trilogy was ported to Nintendo Switch. The DX12 Async Compile mod, released last week on Nexus Mods for both Final Fantasy VII Remake and Final Fantasy VII Rebirth, is a simple DLL file that can be installed by placing it in the same folder as the two games’ .exe files. With this modified file, shader-compilation stutters are significantly reduced, because it compiles PSOs asynchronously in the background while the game runs natively in DX12.
Although the mod may cause some issues, since incorrect INI settings or console commands can cause crashes, broken graphics, worse performance, or unstable loading, and it does not solve every stuttering problem caused by other factors, it brings a major improvement to both games. Those other performance bottlenecks include asset streaming, CPU load, texture loading, and loading during traversal. Feedback from Nexus Mods users is generally positive: they report huge improvements, especially in Final Fantasy VII Rebirth, so it is definitely worth trying, especially if we have taken advantage of, or plan to take advantage of, the significant discount Square Enix is currently offering on both games.
The first two parts of the remake trilogy launched on PC with some problems, and although some of these were fixed, there are still remaining issues, such as stuttering caused by shader compilation, that have not yet been solved. For that reason, some may expect a similar situation with Final Fantasy VII Revelation, especially considering that Square Enix is also working on the game’s other versions for a multiplatform release planned for spring 2027.
However, since the trilogy’s final part will also run on a heavily modified version of Unreal Engine 4, the release of the DX12 Async Compile mod is an extremely good sign.
Source: WCCFTech, Nexus Mods, Nexus Mods



