It’s Reassuring for the Devs That Blood of Dawnwalker Is Getting Good Reviews!

The game director’s shoulders have been lifted off a huge weight, and his former colleagues have been lining up to congratulate him!

 

Blood of the Dawnwalker launches today on PlayStation 5, Xbox Series, and PC, and the reviews are already in—they’re pretty good overall! This overwhelmingly positive reception is a huge relief for creative director Mateusz Tomaszkiewicz, who was visibly nervous about the release. “Waiting for the reviews to come in was nerve-wracking, to say the least, but they’re finally here! I’m feeling great relief. I can’t wait to see you all play the game and hear your thoughts! It’s a privilege to work with such a talented team,” Tomaszkiewicz wrote on Twitter.

This feeling of nervousness is likely not entirely unfamiliar to Tomaszkiewicz, who certainly knows a thing or two about the ups and downs of fluctuating critical reception. Before joining Rebel Wolves, he worked for years at CD Projekt RED (CDPR). There, he served as a mission designer on The Witcher 2, then as a lead mission designer on The Witcher 3. He also worked as a mission design director on Cyberpunk 2077 and as a game director on Gwent. We have no doubt that The Blood of the Dawnwalker was an especially intense experience for him, given his leading role in the project. Tomaszkiewicz’s tweet was met with congratulations from numerous former colleagues, including Paweł Sasko (co-director of Cyberpunk 2077), Sebastian Kalemba (director of The Witcher 4), Miles Tost (head of level design), Marcin Momot (CD Projekt’s director of global communications), P.T. Adamczyk, and likely many others as well.

Other developers, including Daniel Vávra (director of Kingdom Come: Deliverance and Mikey Dowling from Obsidian, have joined the chorus of supportive messages. While the state of the gaming industry is uncertain, it’s encouraging to see the people who create games stand together in solidarity. It truly feels good for them to be able to put the finishing touches on their major projects after years of work and receive recognition for their efforts, at least at times like this.

Source: PCGamer

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