Digital Foundry did their piece of work again: they put a game and its two console versions on the dyno pad – they grabbed a copy of Assassin’s Creed Syndicate for the Xbox One and the PlayStation 4 each, and seeing how the PC version is out only on November 19, they had to go for just these as a comparison.
First off, both ports run on 900p resolution. (Even on the PlayStation 4, was Ubisoft able to achieve a somewhat stable framerate only with this downgrade?) After last year’s Unity, which didn’t really have the best launch of all time to say the least, Syndicate runs better, but even this game has issues keeping the 30 frames per second, mainly on the Xbox One. So it’s even now: Unity ran better on Microsoft’s console, Syndicate does the same on Sony‘s now. Maybe the marketing is a reasoning behind this? 2014 has Microsoft support, and now Ubi went for Sony… is there a relation?
After Metal Gear Solid V: The Phantom Pain, it’s disappointing: that game was able to pull a 1080p/60fps for the most part on the PlayStation 4, while Syndicate is troubled even on 900p to keep 30 frames. Maybe you shouldn’t make a game each year, Ubisoft…
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