Bloober Team has confirmed that Cronos: The New Dawn reached break-even nine months after launch and has now begun generating profit for the studio. The Polish team says the game exceeded internal expectations, even though its relatively quiet post-launch period may have led some observers to assume it had failed to find an audience. The upcoming Cronos: Lazarus DLC could improve the project’s results even further.
There has been plenty of discussion about how many projects Bloober Team is handling at the same time. The Polish studio is not only working on the Silent Hill remake, but also has SAW: Origins, Star Trek: Shadow Frontier, a Nintendo Switch 2-exclusive title, and Netflix’s latest horror game among its active projects. At the same time, surprisingly little had been said about how the team’s latest major release, Cronos: The New Dawn, has performed so far, making the silence around it seem like a sign that it had not done particularly well in the market. The reality, however, appears to be exactly the opposite.
Cronos: The New Dawn launched in the summer of 2025 with a fairly straightforward idea: take the kind of survival horror seen in Dead Space and move it into the psychological horror territory that Bloober Team knows especially well. Time travel, a simple but engaging plot, and a strong atmosphere gave the game plenty of reasons to succeed, but it has taken almost a full year for its actual financial performance to become clear.
According to Piotr Babieno, CEO of Bloober Team, Cronos: The New Dawn exceeded the company’s internal expectations. Speaking in the studio’s financial report, he said the team had expected that outcome because of the positive reception from both critics and players, which makes sense given that the game achieved a Metacritic score of 77 from media reviews and also performed particularly well in user ratings.
Babieno did not only reveal that the game had reached an important milestone for the company, though. He also hinted at why there had been so little news about the project in recent months: Cronos only became profitable very recently. Although Bloober Team publishes and distributes the game itself, a title can sometimes take a considerable amount of time to recoup its development investment. “We managed to reach the break-even point with Cronos in nine months. The current market is one of the most challenging, but we managed to lay the groundwork for something with the potential to become one of the key IPs in our portfolio.”
Bloober Team’s First DLC Could Further Boost Cronos Profits
The studio head also highlighted that, now the project has reached break-even, every additional dollar or euro earned can effectively become net profit for Bloober Team. That means the Cronos DLC could give the game’s revenue a meaningful boost. “Later this year, we will release the first DLC in Bloober Team’s history: Cronos: Lazarus. This debut, for obvious reasons, should have a positive impact on the total sales of Cronos: The New Dawn,” the studio head concluded.
But how can one studio manage so much at once? Bloober Team is far from small, employing around 250 people, but Cronos: The New Dawn director Wojciech Piejko previously explained to 3DJuegos how the company’s workflow operates. It is one studio, but it divides itself into two smaller teams: while one is actively developing a game, the other is working on pre-production for the next project. Once the first team finishes development and the later polishing phase begins, some of its members move over to assist colleagues who are still in the early stages of the following game. The leaders of both teams also share advice and operational resources according to need, allowing the studio to keep so many projects moving at the same time.
Source: 3DJuegos



