Lost and Found: A This Bed We Made Story – It Made Its Own Bed

REVIEW – It’s often considered risky to release standalone DLC, since the base game, which came out nearly three years ago, may no longer be familiar to many players. Yet the characters in question are ones for whom knowledge of the base game itself might be helpful. Nevertheless, that’s exactly what we have here, with all its advantages and disadvantages.

 

Lowbirth Games has continued Sophie Roy’s story with a short storyline. Just how short it is – we’ll get to that later.

 

 

Onboard the Orpheus

 

Sophie has left the events of the base game at the Clarington Hotel behind her and is now travelling the world on a luxury cruise ship, fulfilling her dream. For once, she finds herself in a situation where she’s appreciated, even by her boss Gary, which is rare in the real world. However, the idyll is shattered when Gary suspects that someone on the ship is stealing other people’s property, and it falls to Sophie to solve the problem. And she’s an expert at that. But do we need to be experts in the IP? Should we play This Bed We Made before L&FATBWMS? Although we get a new story and new characters, it’s recommended because some of the decisions we made in the base game carry over into the new story. We can also get a better feel for Sophie as she tries to stay afloat in the ’50s and ’60s, which shapes her character.

The gameplay has mostly remained unchanged. Sophie is responsible for keeping the guests’ rooms clean. Although changing the towels isn’t particularly exciting, and cleaning the rugs and bathrooms is even less so, not to mention replacing used eating and drinking utensils, at least we get to make the beds. This means that the game’s title actually makes sense! There are some new tasks, too. On the one hand, you have to take tea and coffee orders, what did we expect, supernatural beings?, and on the other, you have to deliver telegrams. Gradually, these tasks can also move the story forward, so it’s important to get the orders right.

The main activity, of course, will be catching the thief red-handed. This is the exciting part because you have to gather evidence. To do this, you’ll need to examine objects, talk to important-looking characters, and keep an eye out for this and that, in other words, you’ll basically be acting like the old woman in the soap opera of your choice where she just snoops on everyone in the house.

As we go about our usual tasks, we’ll find key items that the game treats as clues. These will appear in our journal alongside the story’s progression and character profiles. This way, we’ll never get stuck – and we mean NEVER! Some items will have missing details, while others will help us solve puzzles, such as a key, for example. Every guest has a secret, so we can search their rooms thoroughly to get to know them better. This can expand the dialogue options and lead to certain consequences.

 

 

It’s a Strong Start, but Then It Lets Us Down

 

When it comes to L&FATBWMS, the first adjective that springs to mind is “easy.” It’s much easier than the base game, where you really had to think about what to do. However, the DLC has pretty much thrown that out of the window because we almost always feel that there is a straightforward solution and that it will work. You don’t have to worry about discarding anything you think isn’t useful. It doesn’t matter which dialogue option you choose, although this is mainly a negative point.

However, our biggest problem with it is the length. We understand that it’s a standalone DLC. However, when you can reach the end in 70 minutes, yes, 70!, that’s a bit of a letdown. That’s why it costs 7.2 euros on Steam. Isn’t it available on the PlayStation Store yet? The base game was released there at the same time as on PC. Replay value? We don’t really know what to say about that either because there just isn’t much to it. Okay, it’s DLC, but as a standalone game it doesn’t really hold up. While it’s true that Sophie’s character continues to develop beyond the base game, we can only recommend it to those who enjoyed This Bed We Made.

 

 

A Nap After Making the Bed

 

It would have been best if the cast of characters had been smaller, given the game’s length. Because the real problem here is that we can’t really come up with anything to say. There were no bugs, and there were no performance issues. It’s an enjoyable experience, but we recommend that you DO NOT buy Lost & Found: A This Bed We Made Story blindly. Instead, check out This Bed We Made first. It’s cheap, it’s currently on sale for about 15 euros on the PlayStation Store – at least THAT’S available there – and if you like that, then yes, go ahead and get the DLC.

Hopefully there will be a full-fledged sequel. The franchise deserves it. But don’t just brush it off with a DLC that can be finished in an afternoon. Even though the voice acting is good, it’s short, and the puzzles are easy to solve. It’s a shame… though we have to add that, given the price, we won’t be THAT disappointed in it.

-V-

Developer: Lowbirth Games
Publisher: Lowbirth Games
Release Date: August 5, 2026
Genre: Adventure

Pro:

+ Greatly expands the world of This Bed We Made
+ Sophie’s character
+ Good voice acting and story

Against:

– Short, with almost zero replay value
– Easy puzzles
– Maybe there’s too much bed-making in it. 😛

Lost & Found: A This Bed We Made Story

Gameplay - 7.6
Graphics - 7.9
Story - 7.8
Music/audio - 8.2
Ambience - 8

7.9

GOOD

As DLC, it’s acceptable, but as a standalone game, it’s very, very, VERY lacking.

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Grabbing controllers since the middle of the nineties. Mostly he has no idea what he does - and he loves Diablo III. (Not.)

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