Sony and Other Ocean has released Ultra Street Fighter IV in a little more than questionable status on the PlayStation 4. It’s no wonder that a patch was released quite quickly – a single week after the release – to fix some of the issues. There’s still work to be done – we don’t want to spoil everything, because the review is coming very soon -, but they mainly fixed the audio and graphical bugs. Hopefully the game will be playable format soon, because this might hurt Street Fighter V in the long run. Patch notes:
Below’s the very “imposing” list of the patch note. The game was out without those. Lame?
- Reduced Interface lag within menus
- Addressed disappearing projectiles
- Fix Decapre’s teleport animation
- Fixed missing SFX for Red Focus Attack
- Fix Rolento audio glitch during victory screen
- Fixed Akuma’s stomp SFX not playing
- Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
- Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
- Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
- Addressed online IDs not appearing correctly
- Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
- Anisotropic Filtering (AF) changes to decrease blur
- Fixed appearance of white box after backing out of a command list menu
- Addressed Fight Request in Arcade Mode (Arcade | Arcade)

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