Mighty No. 9? More like Mighty No, Delay 3!

Keiji Inafune put up a Megaman-clone game on Kickstarter in 2013, three years after his departure from Capcom. This is Mighty No. 9. While another one of this crowdfunding game has gone down the toilet (Red Ash), MN9 was on course for a long time with the development… until it got delayed once, then twice. It’s not over yet.

The game delayed yet again! The sad part of the story is that the announcement happened just two weeks before February 9. This is when the game would have been out after the second delay. Mighty No. 9 is delayed until Spring 2016 with no concrete release date mentioned! We got two reasons for the delay: matchmaking doesn’t work properly, and the engine used for the game (Unreal Engine 3) is not being updated anymore – it means Unreal Engine 3 is now rather hindering than helping development.

After all this, is it a surprise that most of the Internet thinks of Keiji Inafune in a negative manner? We wonder if Deep Silver – the publisher – will have enough of this.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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