Mass Effect: Andromeda: About The Dialogue System And Engagement

The game’s creative director has said more about one of the essential parts of the Mass Effect games.

Mac Walter told the Official Xbox Magazine that Andromeda’s dialogue system would be based on agreeing and disagreeing – forget the old Paragon/Renegade system, which was built around Shepard, who isn’t going to show up in the new Mass Effect game.

„What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it because you’re just going to hit Paragon every time. With agree and disagree it changes by the circumstance, and it changes by the character you’re talking to, so you have to be more engaged in what’s going on, to know if you’re going to do that,” Walters said.

The new system with the added tones will allow players to express them more freely than before. „We’ve added in four tones, and we’ll talk a little more in the future, but they allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself? ” he added.

The game will be out on March 21 on PlayStation 4, Xbox One, and PC.

SOURCE: WCCFTech

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