How did the devs create that city?
Last time we wrote about Shadow of War, we showed you the video of the conquest of Minas Ithil. Monolith went behind the scenes since then, so you can see a six-minute video (courtesy of IGN First) about the creation of the city. The movies also end up being mentioned by the developers.
Vice President of Monolith, Michel de Plater, said a lot of new information to IGN. So far, we knew that Sauron would be part of the game, but the Nazgûl are now also confirmed in Shadow of War: „They are bosses. You are competing with them throughout Mordor and as you get in there and start to conquer Mordor and you’re facing them. Different weapons that relate to who they were. We’ve added specific gameplay to each of the individual Nazgûl about their different boss fights as well.
One of the things we enjoyed in Shadow of Mordor was getting to show the backstory of Sauron and seeing Sauron in fair form and seeing the history of that. So now we get to do that same thing with the Nazgûl, so we get to reveal the history of who some of them were, and of course their relationship to the rings of power, which of course means their relationship to Celebrimbor and Sauron, so it all kind of gets twisted up in that. We were also able to weave into the lore of Middle Earth in some interesting ways,” de Plater said.
As Tolkien only mentioned just two of Nazgûl, Monolith will have some creative freedom in their game, which could also see the Barrow-wights or even Shelob. Shadow of War is out on August 22/25 (NA, Europe) on PlayStation 4, Xbox One, and PC.
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