Death Stranding: Is It Going To Be Related To Black Holes? [VIDEO]

Norman Reedus seems to leak a bit of the game’s background plot…

Let’s start with his Instagram post, which is weird, to say the least: a human is getting sucked into a black hole on the wall. No, we are not joking:

Yep

A post shared by norman reedus (@bigbaldhead) on

We can also add the fact that Reedus’ character has the Schwarzschild-coordinates on his „dog-tag.” You can use the to defines the distance to the center of the black hole below which light can no longer escape. Hideo Kojima isn’t arguing about the theory. Hideo has also retweeted the following:

YongYea has also published a video, and he is also suspecting that Death Stranding, utilizing Guerrilla Games’ Decima Engine, could be having black holes part as the plot. Spaghettification also gets mentioned. Quoting Wikipedia: „In astrophysics, spaghettification is the vertical stretching and horizontal compression of objects into long thin shapes (rather like spaghetti) in a very strong non-homogeneous gravitational field; it is caused by extreme tidal forces. In the most extreme cases, near black holes, the stretching is so powerful that no object can withstand it, no matter how strong its components.”

Another possibility could be the technological singularity : „The technological singularity is the hypothesis that the invention of artificial superintelligence will abruptly trigger runaway technological growth, resulting in unfathomable changes to human civilization. According to this hypothesis, an upgradable intelligent agent (such as a computer running software-based artificial general intelligence) would enter a ‘runaway reaction’ of self-improvement cycles, with each new and more intelligent generation appearing more and more rapidly, causing an intelligence explosion and resulting in a powerful superintelligence that would, qualitatively, far surpass all human intelligence.”

It looks like Hideo Kojima has not left the detailed background plot behind after Metal Gear Solid. Let’s hope that we won’t hear such physics-related thing at E3.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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