Insomniac: Spider-Man Will Not Be 1080/60 On PlayStation 4 Pro

Insomniac Games revealed a few new details about the upcoming PlayStation 4-exclusive Spider-Man.

The game’s web swinging system is going to be physics based, and good players can traverse New York faster than the others. That’s OK. The developers confirmed that the game on PlayStation 4 Pro would use a Temporal Injection solution, similar to Ratchet & Clank, with a 4K/30FPS resolution/frame rate duo. 1080/60 is likely not happening due to CPU limitations (on Xbox One X, Crackdown 3 is not going to be 60 FPS, and it could be the same problem with Sony as well…), and the developers have to optimize their game for the original PlayStation 4, too.

Insomniac also revealed that there would be first-person sections in their game, although you won’t be able to switch the perspective manually. The combat system wasn’t shown in its full glory during the E3 presentation, either.

Spider-Man, which will have a 4-6 times bigger area than Xbox One-exclusive, Insomniac-developed Sunset Overdrive, was shown behind closed doors in detail, and we should see the game’s video shortly. The game will launch 2018, and it’s likely going to be the first half of the year – May or June is likely due to the new Avengers movie.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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