Death Stranding Surfaces At An Unexpected Conference

Hideo Kojima and the long awaited Death Stranding showed up somewhere before Gamescom.

The game, which is going to use Guerrilla Games’ Decima engine, has been part of SIGGRAPH 2017. This event focuses on computer graphics and interactive techniques, so it’s definitely not in the same alleys as say, Gamescom, which is going to launch in three weeks.

Kojima Productions confirmed on Twitter that they will participate in this event, together with Guerrilla, to show what they could do with the Decima engine (which probably involves modifying it to Kojima’s liking) – we already saw its capabilities in Horizon Zero Dawn earlier this year. Seeing how Kojima says the tests before SIGGRAPH were successful, it’s probably something significant.

Death Stranding, which will feature Norman Reedus as well as Guillermo del Toro (both moving over from Konami after scrapping Silent Hills), is likely at least (!) 1-1.5 years over from the release. If we see what the crew has done, we will come back to this subject.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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