The alternative Spider-Man will also play a role in Insomniac Games’ upcoming game… but how big will it be?
The newest GamesTM magazine will feature a lengthy interview with the devs’ creative director, Bryan Intihar. WCCFTech published a bit of it. „Miles didn’t start out with as big of a role as he has now. But as we started doing more research on the character, I went back and just started reading more and more and more. I’ll be honest; I just fell in love with the character. Just like MJ can provide a different perspective on the world, I thought Miles and his relationship with Peter bring something different.
Miles is younger than Peter, and what they experience, and how they get into each other’s life is pretty unique. I said off the bat that we wanted to make a unique Spider-Man universe, one that obviously takes cues from the comics and movies, but also does something unique and different…I’m pretty excited about him and where we take him. It’s going to be something. It’s going to surprise people.”
Insomniac is focusing on two things in the gameplay: „Two of the things we’ve been working on is the sense of speed and adding a lot more variety to our animations. So you’ll see more of the classic poses that you’ve seen from the comics, but also just a lot more flair and sense of style.
This is a concrete jungle gym that he is flying through. We obviously want to have a level of accessibility, but then also some skill in it. Since this is Spider-Man eight years later, there’s a sense of experience with Peter doing this…There should be a sense of expression in his movement, and that’s something we keep adding on.”
Also, Brian Horton, the director of Rise of the Tomb Raider and the art director of Call of Duty: Infinite Warfare, joins Insomniac as their design director from January 1st – let’s hope that this will not affect the release date negatively.
Spider-Man will launch sometime in 2018, exclusively on PlayStation 4.
Source: WCCFTech
Leave a Reply