Bandai Namco is talking very positively about the Polish team’s creation.
The May issue of the official Xbox Magazine has an interview with a few people, including Motohiro Okubo, the producer of Soul Calibur VI – WCCFTech quoted parts of it. „We have not felt pressure, but more so a sense of mission. There are many fans of Witcher, and it’s the best game featuring a Middle Age-style world. It’s natural for gamers to think ‘I’d like Geralt to fight in a weapon action game.’ We have to meet their expectation,” Okubo said.
Marcin Momot, CD Projekt RED‘s community coordinator, revealed how the collaboration came to life: „The Soulcalibur series is known for featuring awesome guest characters, it’s one of the series’ staples. As a fan myself, and someone who’s involved with The Witcher games, I always thought Geralt would be an awesome addition to Soulcalibur’s fighter roster. And then Bandai Namco reached out with the idea – we worked together on previous Witcher games – of having Geralt in Soulcalibur VI, which, at the time, wasn’t announced yet. We have a lot of fans of the Soulcalibur series in the studio, myself included – it was a great opportunity for folks on the team to contribute to something they’re passionate about. Most importantly, we thought this is something that The Witcher community would really enjoy.”
„Our role was making sure that the Geralt in Soulcalibur VI moves, feels and – ultimately – plays like Geralt from The Witcher 3. And it’s not as simple as one might think. It’s not copy-pasting something from one game to the other. Timings, perspectives, responsiveness – these work very differently in a fighting game and in an open world RPG. Basically, in order to make this work, it boils down to having to go back to the drawing board on many things. We decided to start with a detailed brief on the character – who he is, what he’s like, why he moves the way he does and so on,” Sebastien Kalemba, CD Projekt RED‘s animation director said. „We also shared dozens of The Witcher 3 assets with creators of Soulcalibur VI as part of that briefing. We wanted artists at Bandai Namco to have ample source material to use as reference when working on Geralt’s model – his weapons, animations etc. Everything needed to be perfect. It’s the little things that sometimes make all the difference. We’ve helped with the hair, face and body – little tweaks here and there. I think they really did an outstanding job transitioning Geralt into the world of Soulcalibur,” Paweł Mielniczuk, the character art director, added. „Aside from providing art and assets and reviewing those, there’s more that went into the process. We worked on polishing proposed battle barks and dialogue in cutscenes, oversaw remotely the recording of Geralt’s voice for these lines, and generally acted as ‘lore keepers’ for Geralt’s appearance in Soulcalibur. I was thrilled to hear Geralt would be traveling to a new plain and embarking on an adventure there. It seems a nice extension and a fuller fleshing out of the kind of travel through time and space he did with Avallac’h for a brief spell in The Witcher 3. And from what I’ve seen, I must say that Geralt seems very much himself and not at all out of his element in this world. Kudos to the developers for the idea and its subsequent implementation,” Borys Pugacz Muraszkiewicz, the lead writer, finished.
Soul Calibur VI will launch this year on PlayStation 4, Xbox One, and PC.
Source: WCCFTech
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