The Last Of Us Part II Wouldn’t Exist If It Had Nothing Important To Say!

Neil Druckmann believes that they wouldn’t make an „empty” sequel to their 2013 PlayStation 3/2014 PlayStation 4 title.

Naughty Dog‘s creative producer told GameInformer that the team was worried that they would ruin the base game with the Left Behind DLC, but they had the opportunity to flesh out Ellie’s character, which is going to continue in The Last Of Us Part II.

„We wouldn’t make a sequel unless we felt like there was something equally important to tell. Even when we did Left Behind, there was that fear of, ‘Are we hurting this?’ Left Behind was a huge success, and fleshed out the characters further. Here there was this opportunity not only to tell what we thought was an essential message that we believe in but to flesh out a complex character in even more interesting and nuanced ways. And if we’re going to do that, you can’t ignore that ending. You can’t just shy away from it.”

Halley Gross, the co-writer of the game, added that they wouldn’t focus on the large-scale narrative in the sequel: „I don’t think we necessarily want to get into the larger narrative, but we’re excited to show all facets of Ellie’s personality. Part of that is who she’s attracted to, what her relationships are, who she’s willing to play for, so part of that is addressing her sexuality, for sure.”

The Last Of Us Part II is a PlayStation 4-exclusive, with no release date announced yet.

Source: WCCFTech

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