Shuhei Yoshida About AAA Development And „Half-Baked” Game Modes

Yoshida, who is going to get the Develop Legend award this week in the United Kingdom, believes there’s no reason behind the „tacked-on” game modes.

Sony Interactive Entertainment Worldwide Studios’ president was interviewed by MCVUK, and he said that it’s important for Sony to develop AAA games: „On one hand, in the triple-A space, the scale and the tech of game development has grown so much that I feel like we are making a huge bet every time we start a new project. The results are, when successfully executed, an amazing fusion of art and tech, providing hours and hours of highly engaging interactive entertainment in a big, often open, world to explore with lifelike characters and imaginative creatures.

Because of the size of the investment, each title feels too big to fail. It creates an enormous pressure to manage these triple-A projects. These games are the drivers of the industry to become more and more mainstream entertainment. We need to keep pushing the art of making triple-A games.”

He also expressed a dislike towards „half-baked” single-player or multiplayer game modes, as the devs and publishers focus on just one mode to make that successful: „It is extremely challenging to create a successful single player game or a successful live multiplayer game these days. The art of making each type of game has progressed so much that devs tend to pick and choose where their strength lies and where they should put their focus. It does not help to attach a half-baked online mode to a single player game, or vice versa. I think it is a result of rational thinking on the side of devs and publishers.”

We can’t argue with him. Thus, one of the heads behind Sony has similar comments to Amy Hennig, who appreciates Sony still creating AAA single-player titles.

Source: WCCFTech

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