Phil Spencer also talked about the xCloud.
Gamesindustry interviewed Spencer, who seems to be optimistic regarding 2019: „2019 will be a great year for games. I’m excited for what we have coming including Crackdown 3, Ori and the Will of the Wisps and Gears 5 as well as the incredible line-up of games from the industry that will look and play best on Xbox One X. While we continue to advance our position on the console, you’ll see Xbox show up in more ways to gamers on all devices. For example, and as I’ve said before, we feel we can play a bigger role in delivering for PC gamers on Windows. We haven’t always had great focus or consistency with our approach to gamers on the PC. The PC gaming ecosystem is incredibly vibrant and successful so it starts with us asking ourselves what role we can play and what we can add to both gamers and developers.”
Spencer also talked about Satya Nadella, the CEO of Microsoft, too: „His enthusiasm for learning about the power and potential of gaming and the freedom he’s given us to chart a path to make a difference, for all gamers, has been inspiring. With the support of Satya, Amy Hood (our Chief Financial Officer) and the broader senior leadership at Microsoft, we’re empowered to apply resources and expertise, from across the company, to deliver incredible gaming experiences for the world’s more than two billion gamers — some on our console, others on PC, a lot of people on mobile. When we think about the growth and potential for gaming at Microsoft, we always start with the player. We’ll continue to put those players at the centre of every decision we make — giving them access to the games they want to play, with the people and community they want to play with, on the device they choose.”
xCloud, Microsoft‘s game streaming service, also got mentioned: „The future of gaming is the ability to play the games you want, with the people you want, whenever you want, wherever you are, and on any device. Project xCloud is about providing more access and choice to gamers. For mobile-only players, it creates access to more immersive games that they haven’t had access to before. For console and PC players, it creates a new choice in when and where they can play. And, for developers, it means the opportunity to create one game that has the potential to scale to billions of players. We’re building a set of tools and technologies that we believe can empower the entire industry.”
Bold words, but Xbox/Microsoft has indeed expanded significantly this.