As the Finnish team’s next game became the next cover game for GameInformer, a lot of information started popping up.
GameInformer interviewed Mikael Kasurinen, the game’s director, who revealed a lot about Control. Everything is going to take place in the one environment, The Oldest House, but it’s a „complicated, shifting” place. There will be a skill tree, and you can get the ability to throw (living!) humans, as well as audio logs, which you can listen to them while playing. However, there will be no multiplayer, no New Game+, and no other difficulty levels. (Also no photo mode… at launch at least.)
The length of Control (which will „not be linear at all”) will depend on who’s playing, and there will also be plenty of different types of collectables. The lack of ammunition will not be a problem either. The cover system will be automatic, and the story will have a big twist, too. The weapons can be upgraded, and the flight will be „more controllable” than what we got in Anthem. The game’s visuals are inspired by Kubrick. The shapes and forms will have a lot of meaning. However, Control will not be a horror game – there will be some horrific elements, but you can kick them in the ass. There will be puzzles, too, but they will not be that hard. A few of them will be „really weird,” though.
Remedy wants to develop a game for the Nintendo Switch soon, but until then, they will make DLC for Control (which will have no microtransactions – instead, you can watch TV in it!), which will try to „squeeze as much power as possible” out of the Xbox One X and the PlayStation 4 Pro.
Control will launch this year… or, if we can believe the cover announcement from GameInformer, this summer, on PlayStation 4, Xbox One, and PC.