With a big last push, the game managed to hit the finish line in crowdfunding, which means Firmament can be developed!
A week ago, things weren’t that bright: roughly 350 thousand dollars were needed for Firmament to be funded, but at the end, the game got 1.43 million dollars, which is enough to develop it. Cyan, the dev team, is considering allowing people to fund the game even with the Kickstarter campaign being over, and they will announce details about it next week. (It means they will follow Star Citizen’s example, which makes sense, although the game pulled in millions of dollars, and that likely won’t be the case with Firmament.)
Firmament is going to be a steampunk adventure game, available in two versions: one will support virtual reality, while the other version will be non-VR. We’ll have to work together with an AI companion to „solve challenges together and begin to understand the epic nature of what lies ahead.” The video below shows pulling switches, as well as ordering the robot to fit into sockets. However, Cyan did not go into details about the story yet.
Cyan’s latest game at the moment is Obduction from 2016. It came out on PC, then later, on Mac and PlayStation 4, followed by a VR version for the Oculus Rift, the HTC Vive, the Oculus Touch, and the PlayStation VR. That game was the spiritual successor to Myst and Riven, the team’s two previous adventure games.
Cyan might be hinting at the future when they celebrated hitting the Kickstarter goal by popping blue champagne bottles (you can see a video of it on Facebook). Firmament is currently planned to launch in the summer of 2020 on Mac, PC, PlayStation 4, and PlayStation VR. Will it be capable of being as big of a success as Myst was? (That game first came out in 1993 on Mac…) We’ll see, but it’s too early to judge.