Although Anthem didn’t have the launch the publisher expected (it sold under expectations), they remain committed to the game.
Andrew Wilson, the CEO of Electronic Arts, shared his thoughts about Anthem to GameDaily: „We brought together these two groups of players who were making this emotional value calculation on two different vectors. One was traditional BioWare story-driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark, they really had to come together and start working in on the elder game. At that point everyone kind of went, ‘Oh, hang a minute.’ Now the calculation is off. It’s off because I’ve got a friend who sits in this other category of player. They want to play the game a certain way. I want to play the game a certain way. The promise was we can play together, and that’s not working very well.” So neither groups were happy about the endgame content in Anthem, which came out in February on PlayStation 4, Xbox One, and PC. (And Wilson does seem to use some weird terminologies, such as this emotional value calculation, doesn’t he?)
Still, Wilson thinks Anthem‘s world is compelling enough to make players continue to be invested in it, as the company has made promises that it intends to keep, and thus, he believes over time, BioWare will get to a point with the game where it should have been, as they have proved it previously: „The teams at BioWare will continue to come to work every day and listen to their players old and new and seek to deliver on the promises they’ve made to those players. That’s what you’re seeing with Anthem today,” he added.
If you have Anthem on PC or have an Origin Access Premier subscription, you can try out the new endgame content, Cataclysm, on the game’s public test server.