The PlayStation 5 and the Xbox Project Scarlett (neither are official, confirmed names) are both dedicated to eliminating the loading times, which have been problematic in the past decade. With the former, we might have learned how it could work.
Previously, there was a video – which we discussed as well – that showed how fast the next-gen PlayStation will load in comparison to the PlayStation 4 Pro. There might be as much as a 19x speed increase, and that’s just the beginning. Sony Interactive Entertainment has filed a patent in the United States, which basically focuses on the company getting rid of the loading times entirely.
The technology works by splitting the environment into sections that load separately, resulting in much smoother loading, and if it works perfectly, then there would be no loading times whatsoever to see what lies behind a door for example. It might be extremely useful in open-world games. „A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to a next game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted,” the patent reads.
While we have seen some examples of games trying to cut down loading times, several of them have pushed them one major loading screen when we launch the game (a prime example of it is Grand Theft Auto V), giving you plenty of time to have a cup of coffee while it loads. Still, we’re glad to see Sony work on this aspect of gaming because loading ahead might result in the disappearance of the loading screens in the future.