Bungie, who are independent by now, had to comment – they effectively praised Activision, so there’s no bad blood after leaving them.
„I think we need to dispel the notion Activision was some prohibitive overlord that wasn’t letting us do awesome things. We launched this franchise with Activision, naturally and over time we both decided we had different goals for what we wanted it to be, so we both went our separate ways. It was amicable, and here we are making this game on our own, doing what we think we need to do to make it awesome. Day to day on the development side, things aren’t that different. It’s at places like Gamescom where we come into contact with our publishing team, our new Bungie teammates in foreign markets working on Destiny, where we’re still wrapping our arms around this global community. But in terms of the decision making, our creative leads are still calling the shots like they always were on what they want the game to be. We want to make the best game we can make and the longer we make it the better we understand the people who play it. So if Bungie seems different these days it’s in us gaining a better understanding of what Destiny is, why it’s valuable to players and where we want to take it,” David Dague, Bungie’s communications director, told Eurogamer at Gamescom.
Destiny 2 is facing major changes from October. With cross-save, you can effectively shift your progress around PlayStation 4, Xbox One, and PC. On PC, Activision Blizzard’s Battle.net is left behind in favour of Steam. With New Light, the game will be free-to-play, while a new expansion (Shadowkeep) is also in development.
So Bungie is openly interested in making players happy, and maybe the sequel is already in development for next-gen consoles, according to the rumours we previously discussed.