After the first three Doom games, Nintendo 64’s Doom 64 might also surface on modern platforms.
Earlier this summer, PEGI, the European rating board, has rated Doom 64 on PC. Now, the Australians have done so as well, but they didn’t pull the rating (it’s an M, of course), but they also name it as a multiplatform title. However, it looks awkward: listing Bethesda as a publisher makes sense (they acquired id Software and their IPs), but naming Midway Games as the developer doesn’t. Sure, they made the game in 1997, but they have gone down in 2009, and their Chicago studio was turned under Warner to something that nobody knows, namely NetherRealm Studios…
So, it seems that Doom 64 is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC. Let’s hope that a Bethesda.net account will not be obligatory this time around.
Sticking to Doom, let’s also talk about Doom 4 Vanilla, which is Doom 2016’s demake built on Doom 2. The soundtrack is also present in MIDI format, and the final boss is there, too. The mod was made by Noiser, with over 20 people contributing sprites, textures, and audio.
„It’s Doom 2016 the way 1993 did it. After almost two years, I’m proud to announce my biggest project so far: It’s a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them). 100% vanilla compatible and full of dehacked tricks! All under the limitations of the original Doom2.exe[.],” Noiser wrote on Doomworld’s forums.
Here’s also a trailer if you don’t believe it…
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