An AAA game launches with issues, Borderlands 3 has its share of problems.
In Gearbox Software‘s game, you can do some local couch split-screen co-op. The issues arise when one player goes into menus to check their equipment or skills, while the other player tries to say, look around the map to find one of the bazillion guns. Regarding the problem, 2K, who we should simply call Take-Two, sent a statement to IGN.
„We are aware that in some cases during split-screen couch co-op play, players can experience lag while in heavy combat and one of the players goes into their ECHOdevice and tries to navigate the skill trees and menus. While we will continue to work to optimize the Borderlands 3 experience, we’d advise split-screen players to prep for combat ahead of big encounters, and not leave a teammate to fight solo mid firefight!” Nothing more than PR talk.
„Fun Fact: On PC, the data is that the launch day peak concurrent players of Borderlands 3 is about *twice-as-high* as the all-time peak concurrent players of Borderlands 2. WOW! You guys are great!”, Randy Pitchford, the head of Gearbox, wrote on Twitter. However, no data or evidence was posted, so why should we believe him? Regarding Metro Exodus, Deep Silver bashed its chest touting higher sales than before, but for both parties, all we say is this: the gaming industry continuously grows, so it will always happen with AAA games. Also, on SteamDB, the number for Borderlands 2 is 124678 concurrent players. So a quarter-million sales on day one on PC? That’s weak.
For PC users, there’s also the 2 megabit upload speed required to play, the game’s EXE is 600+ megabytes thanks to Denuvo, and the Epic Games Store exclusivity doesn’t paint a good light on the game either, not to mention the DX12 loading issues, the lack of ultrawide screen support, and who knows what else…
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