Respawn Entertainment has made its next game, Star Wars Jedi: Fallen Order easier since E3.
„We did playtesting before E3, but we’ve done a lot since. And probably the biggest change that we’ve made is difficulty in Star Ward Jedi: Fallen Order. Most of us at work like a challenge, but we recognise this is Star Wars, [which has] a huge audience, we don’t want anybody to feel left out. So we made some adjustments, we added a new story difficulty mode, overall we kind of tweaked things down a little bit for our default mode. And then we made an even harder mode. And all that was influenced by what we were finding in the playtesting, and iteration.
With the writing I think there’s a style that we wanted to capture, that feels more like something you would find in the original trilogy. But that’s just stylistically what we chose, we wanted it to feel like these characters would belong if you were painting with that brush. Within that, though I think we did take some risks… I don’t want to get into any of those right now, hopefully, when you’re playing the game you’ll be like “oh maybe that’s what Stig was talking about”, but I don’t think we’ve played it safe.
I think through casting we arrived on [lead actor Cameron Monaghan] because we felt like he filled the role we wanted for the game. It wasn’t something that was [done] consciously…I think [that statement] was taken out of context and worded wrong. It wasn’t like “You have to work on a male protagonist,” it was through the discovery of the story and what the games could be, Cameron just became the protagonist,” Stig Asmussen, the game’s director, told Eurogamer about the difficulty, the inspiration of the story, and the fact that unlike Disney, they have a male protagonist.
Star Wars Jedi: Fallen Order is out on November 15 on PlayStation 4, Xbox One, and PC.
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