Baldur’s Gate 3 Has A Lot Of Creative Risks Behind It

Swen Vicke, the CEO of Larian Studios (who happen to develop Baldur’s Gate 3), talked about how nearly twenty years after Baldur’s Gate II: Shadows of Amn, they took a lot of risks with developing a sequel (especially how the previous games were made by BioWare back in the day).

„It’s really how do we capture the books, the rule system, the feeling you have at the table in a video game, and how do we do that without alienating people that have never played D&D [Dungeons & Dragons – the ed.] in their lives. Mixing that, I think we found it. You guys will have to judge [how well we made it]. You can’t make a game without taking creative risks. You can, but then you’re just making the same game. We’ve taken a lot of creative risks, more than people will expect, I think, considering the amount of money we’re throwing at it,” Vincke told GameInformer in an interview.

Recently, Larian made a decent CRPG called Divinity: Original Sin II. Let’s hope that they will keep their form up with Baldur’s Gate 3 as well – all we know now is that it is in development for PC and Google Stadia (Vincke loves the latter platform). Aside from developing this game, the devs also announced on Twitter that they opened their fifth studio. Aside from Gent, Dublin, Quebec City, and Saint Petersburg, they are also in Kuala Lumpur in Malaysia, meaning the team is getting international with presence in Europe, North America, and Asia as well.

We probably have to wait a few more years until we can see how well they put the D&D experience into Baldur’s Gate 3, which might even be available on PlayStation 5 and Xbox Project Scarlett too by that point.

Source: WCCFTech

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