Valve Is Looking For A Psychologist!

Nothing to worry about, it’s just Gabe Newell going in unexpected directions…

Valve has several job listings, including one for an economist, another for a statistician, and another for a psychologist, who has to know more about „human behaviour and about the motivations and influences underlying how and why people do what they do. We believe that all game designers are, in a sense, experimental psychologists. That is why we’re looking for an experimental psychologist with superior research skills to apply knowledge and methodologies from psychology to game design and all aspects of Valve’s operations. We want to leverage your experience with experimental design, research methods, statistics, and human behaviour to help craft even more compelling gameplay experiences for future Valve titles. We’d also expect you to research and weigh in on all topics that are relevant to improving the experiences of our customers, partners, and employees,” the listing says. The applicants have to have a graduate degree in psychology and at least four years of experience in experimental design and research methods to provide „relevant insight into human behaviour to shape gameplay and customer experience.” The listing also mentions researching new hardware technology.

„[W]hile current interaction patterns are restricted to interpretations of mouse, keyboard, gamepad, and gestural controls, future generations of interfaces may include the ability to interpret neurological signals in ways that promise quicker and more sensitive actions, much wider arrays of possible inputs, real-time adaptation of game state to a player’s internal state, and qualitatively different kinds of gameplay experiences,” Valve’s principal experimental psychologist, Mike Ambinder, spoke about brain-computer interfaces at the Game Developers Conference (GDC) last year.

The statistician would have to dig into data to create statistical models to „explain past behaviour and to predict future behaviour across all Valve products.” The economist has to develop „economic models to identify what leads to fun and rewards experiences in games and on Steam.” The fourteen job listings also include a software engineer with eSports experience and two writers.

So it seems like Valve and Gabe Newell has a significantly futuristic approach to their return to making games. It also explains why Half-Life: Alyx is a VR title…

Source: VG247

Please support our page theGeek.games on Patreon, so we can continue to write you the latest gaming, movie and tech news and reviews as an independent magazine.
Become a Patron!

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV