Visual Concepts will develop WWE 2K21, but they have no excuses this time.
WWE 2K20‘s development wasn’t straightforward. After a long time, Yuke’s got bored with developing the American wrestling game adaptations, so the Japanese studio has left to work on another wrestling project. Take-Two, however, did not stop and put Visual Concepts on the pedestal to finish the game. This team is known for developing another annual sports game, namely the NBA 2K series (which also got controversial last summer with its MyTeam mode…). The result was a buggy, glitchy, terrible WWE game. This below video is just a small slice of the issues that the game had (or maybe still has).
2K (=Take-Two, it’s just one of their publishing arms, like THQ Nordic for Embracer Group…) was disappointed how the game performed from a technical perspective at launch. (Gee, ever heard of DELAYING the game? Or is the WWE license forcing an annual release?) So the game got a ton of patches, but it broke again on January 1 with the new year beginning. (This made the game wrestling with the bugs and glitches…)
„While we’re disappointed that WWE 2K20 didn’t meet our expectations, both in terms of sales and in quality, 2K is actively working with Visual Concepts to ensure that these issues are addressed in the future. They’ll have more to share on their plans soon. The WWE brand continues to expand worldwide and remains a substantial longterm opportunity to grow our WWE 2K series by improving the quality of the game,” Strauss Zelnick, the CEO of Take-Two, said during their quarterly financial earnings report.
If only Take-Two could hire at least ONE other studio to rotate the game between the two teams. Activision Blizzard is doing the same with Call of Duty (which has THREE teams, although the 2020 title is rumoured to be done by Treyarch, whose next turn should be the 2021 game…).
So there will be a WWE game this year, too, but it’s unlikely to be on the next-gen platforms unless Take-Two wants to cash in on the new hardware.
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