DualShock 5: Changing User Experience Via Biofeedback?

DualShock 5Sony‘s patent looks revolutionary… but will the next-gen DualShock controller (which isn’t officially called DualShock 5 yet) use this technology?

RespawnFirst found the patent that says the DualShock 5 could collection biofeedback data via the grips of the controller (the two ends that you grasp). What on Earth is biofeedback? Let’s quote Wikipedia: „Biofeedback is the process of gaining greater awareness of many physiological functions of one’s own body, primarily using electronic or other instruments, to be able to manipulate the body’s systems at will.”

That sounds about right. So the controller’s grips would keep track of electrodermal activity (sweat secretion) or the heart rate. „There is a desire in computer gaming to provide an immersive and highly interactive experience for players, to enhance the enjoyment of the player. This has become of particular interest with the increasing availability of head-mounted displays,” the patent says. But what if this data gets to third-party companies? Will they use that for ads targeted at us?

It could work in a survival horror game IF Sony uses the technology in DualShock 5. However, it might be left out to cut some costs, as we know well that Sony is competing with Microsoft. They are in a much better financial shape, and they could afford to sell the Xbox Series X at a loss at launch, while Sony is in somewhat of a tighter spot with the PlayStation 5.

So a survival horror game could modify itself to fit our heart rate with the colours (because the genre could utilise those pretty well) to relax us a bit, but the developers (such as Konami, who have been rumoured to work on a return to Silent Hill…) could fool us and make us afraid once again, and not with a simple jump scare.

We’ll see if Sony uses the idea. Both the PlayStation 5 and the Xbox Series X will launch this Holiday season. Until then, Sony could reveal more exciting functions.

Source: WCCFTech


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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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