Amnesia: Rebirth: Frictional Games Promises A Different, Deeper Kind Of Horror [VIDEO]

The developers won’t abuse the jump scares – they want to do something different in the new Amnesia.

After Amnesia: The Dark Descent and SOMA, Frictional Games gears up for some horror again. Thomas Grip, the studio’s creative director, told GameSpot that although Amnesia: The Dark Descent had a lot of funny scared reactions on YouTube, they felt that it doesn’t feel what they should do. „There are a bunch of things that we thought that people liked with [The Dark Descent] and then there’s a bunch of stuff that we felt we could do better and there’s a bunch of stuff that we learned from SOMA and we also felt like we wanted to put all of that together,” Grip said.

The reactions to Amnesia: The Dark Descent is partially why Frictional Games is taking a different approach to the sequel (which should be the second sequel, as the first one was Amnesia: A Machine for Pigs, but Grip doesn’t talk about it, nor the Amnesia: Justine expansion). The series is meant to be about the nature of „human evil” but the screams buried the deeper themes. „So we wanted to give that another shot. Not the same subject matter, but make something where horror is not just on this very short-term time scale of just seeing a monster and being scared, but something that grows over time.

The strongest connection between [Amnesia:] Rebirth and SOMA is that we try to put players into a persona, into a situation, and we spend a lot of time just convincing them that [they] should take this situation that [they’re] in seriously. In terms of when the strong impact is going to come, I think that’s going to be—similar to SOMA—mid-way through the game. That’s where [Rebirth] grabs hold and shows what it’s got,” Grip added.

Amnesia: Rebirth is planned to launch late this year. Until then, keep an eye on Frictional Games’ YouTube account, as they post teasers such as the two embedded below this sentence.

Source: PCGamer

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