Thirty-two players can fight each other in the newest instalment of the Worms series.
„Worms Rumble is Worms like you’ve never played it before, with intense, real-time, arena-based 32-player cross-platform combat. Get ready to rumble in Deathmatch or Last Worm Standing modes where you’re only ever a Holy Hand Grenade away from death! Use a variety of fan-favourite weapons like the Bazooka and Shotgun plus all-new additions to the armoury to bring the pain to your invertebrate opponents as you climb the ranks. Customize your worm, take part in challenges and seasonal events and experiment with new ways to play in The Lab. This is Worms, reinvented.
[…] You won’t find any turn-based combat in Worms Rumble. Every round is in REAL TIME! If your enemy is raining fire upon you, give them heck right back! […] Get ready to rumble online, across console and PC. With Deathmatch and Last Worm Standing solo and squad battle royale modes available at launch! […] Take part in seasonal events, daily challenges and community collaborations for additional XP and rewards, and experiment with new gameplay mechanics and weapons in The Lab. [..] Earn XP and in-game currency to unlock and purchase weapon skins, outfits, accessories and emotes! Mix and match to create your style on the battlefield,” the game’s Steam page says.
Some additional details are also available on the PlayStation Blog. We’ll quote the relevant portions: „We, of course, love the turn-based versions of Worms and it’s what we’ve done for so many years. Working on Worms W.M.D was an absolute blast and we’re proud of it. But we’ve always wanted to push the envelope that little bit further and scratch that “what-if” itch. Sure, we’ve done spins offs of Worms before, but we wanted to go all out and see if we could pull off a real-time version of Worms.
We started prototyping Worms Rumble a couple of years ago with just a small team, and what they came up within such a short space of time piqued our interest and made us pretty excited for what we could do. We then started to hold internal usability sessions to get the feeling from the whole studio on how the game felt to play. Did it still feel like Worms? Was the fun factor there? Are we crazy to even try this? The results we got from the team were very encouraging, and straight away we saw that it had that “one more game” appeal.
[…] Normally you’d see the worms crawl along at a slow pace, with the occasional jump to traverse around the landscape, but with Worms Rumble, we’ve sped things up significantly. Not only will the worm move faster, but you’ll also now be able to roll around the arenas at high speed, perform wall jumps to traverse at a pace to get to higher ground and away from danger, and dodge those “incoming” bazooka shells and grenades.
It took a lot of balancing to get this feeling just right whilst making sure it felt fair for all players. You won’t be able to continually roll around the level, or hang out on your favourite piece of wall, as our little annelid friends now have stamina which will drain as you roll or wall jump. It’s only when you slow down that your stamina bar will recharge and leave you more susceptible to incoming fire!
[…] You’ll be able to add some cool items such as headwear and face wear, and we’ve also added a few extras in this time, including awesome weapon skins, outfits and emotes! Unlock more and more swag as you play and add your flair to your invertebrate avatar!”
Worms Rumble will launch in late 2020 on PlayStation 5, PlayStation 4, and PC.
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