Remedy is growing at an amazing rate, their report revealed, and now they’ve told the press about Vanguard and their two other games.
Remedy shared its semi-annual financial report, which showed a 23% increase in revenue over the same period last year and a 116% increase in operating profit.
In addition, Tero Virtala, CEO of Remedy, shared further curiosities about the Finnish studio’s projects, starting with Vanguard, which focuses on multiplayer.
“The team working on Vanguard – a project also based on our own IP – has taken the game’s internally playable development version further, continuously evaluating, learning and adjusting the development. Some parts of the game show very good promise, some parts have been redesigned. We continue this iterative Vanguard-development with a mission to combine long-term service-based multiplayer experiences with Remedy’s unique game style. The game is developed with the Unreal 4 engine and the early phase work continues with a small team.”
Remedy is also working hard on two unannounced games that will be released by Epic Games. Virtala also provided brief information on these developments, even giving some insight into the financial background of game releases.
“Our third unannounced project has proceeded well. We also have an additional smaller-scale project in development within the same franchise. Remedy had several good publisher candidates for the projects and we chose to sign a publishing deal with Epic Games. They were the best fit for these games, based on their experience as a developer, track-record of expanding into new areas of gaming business and ambition to take game publishing to a new level. As the publisher, Epic covers development and marketing costs. Once these costs are recouped from game sales, Remedy receives a 50% share of net revenue. Both projects are based on a game IP created and owned by Remedy, and we retain full creative freedom and ownership in this regard.”
What’s also worth mentioning is that Remedy is actively working on the development of the Northlight game engine to also support next-gen consoles. (Control, as we know, will eventually get a PlayStation 5 and an Xbox Series X release as well).
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