A special thanks fo Ubisoft – they don’t get a lot of positive attention in the news, but now, they do.
Previously, Ubisoft’s support page about the PlayStation 5 upgrades HAD a quote that follows: „Backwards compatibility will be available for supported PlayStation 4 titles, but will not be possible for PlayStation 3, PlayStation 2, or PlayStation games.” Yes, HAD – since then, it was taken off (meaning it’s probably going to be only possible via PlayStation Now), but the Internet never, ever forgets.
PS5 is not backwards compatible with PS3/PS2/PS1 games, according to a Ubisoft supprot page https://t.co/j1wTcAApZ3 pic.twitter.com/hnbpndATPi
— Wario64 (@Wario64) August 31, 2020
A newly published Sony document, written by Yukari Konishi, Development Dept. #1 of Sony Interactive Entertainment’s Global R&D Tokyo Division, has explained how the engineers pulled off a method allowing the game devs to make high-quality haptics simply out of their games’ sound effect, thanks to research into deep neural network technology: „Although DualSense will allow for more realistic game experiences, creators will also need more time and know-how to create high-quality vibrations. To reduce this burden, we have created a haptic vibration waveform design environment that anyone can use easily. In this way, we have not only developed a tool that allows game creators to design an impactful, natural and comfortable vibration waveform in fewer steps but also created a method of almost automatically generating vibration patterns from a game’s sound effects.
The focus of our development was deep neural network technology, but the problem was that few past studies applied this technology to the sense of touch rather than to images and sounds. In the beginning, we spent many days just agonizing over the data. Later, we studied and examined different algorithms while getting advice from experts. This allowed us to automate the generation of high-quality vibration waveforms to a certain extent, making it look as if they were created manually by the creators,” the document reads.
However, we have to experience it in practice to see if their work was properly done or not, as the immersion can be easily ruined by the DualSense (which might launch on November 13 or 20) shaking out of nowhere for no reason.
Source: WCCFTech,
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