Insomniac Games is making its upcoming game highly accessible!
The team announced on Twitter what accessibility features the game will get. You can automatically advance all QTE sequences without button presses, change button taps to hold, enable a web-shooter burst to enable firing up to three webs at once; the Swing/Parkour Mode sets swinging and parkour to a toggle or a button hold; the Chase Assist lowers the top movement speed of your targets so there is a longer window before the target escapes. It automatically attaches to the chase target when within range. Press R3 to automatically turn the camera towards the chase target
The Venom Mode sets Venom Activation to a toggle or a button hold; the enhanced auto-aim snaps onto targets with greater ease, you can also increase the dodge window time, as well as fully customize your control scheme or choose between presets, thanks to the controller remapping. Up to two inputs (D-Pad Left & Right by default) can be individually mapped to moves that normally require multiple button presses. You can also enable explicit puzzle hints during puzzle segments, and enable additional vibration to assist with auditory and visual gameplay elements. There’s also the feature to invert Camera up/down or even left/right.
On PlayStation 5, if you enable the adaptive triggers option on the DualSense, the R2 and L2 buttons dynamically change resistance during traversal actions. You can also automatically rotate the camera behind Spider-Man while swinging, or to assist with keeping enemies in view. There’s also an option to turn the camera towards the objective waypoint. Control hints can be displayed on the bottom left corner of the HUD, you can display the mini-map on the bottom right corner of the HUD, or the crime notifications on the right side of the HUD
If you turn off UI Parallaxing, the HUD and Pause Menu elements stay in place on the screen. You can set the size for in-word waypoints, icons, and prompts, enable a contrasting background for the HUD, display subtitles for spoken dialogue, adjust their size and colour, and enable a background for subtitles for improved readability. You can also set the speaker name colour for subtitles. There’s also the option to use the English dialogue audio instead of system language if your system language is set to an SKU supported language.
You can allow certain sounds to play through the controller speaker, enable narration of subtitled American Sign Language Lines, automatically play JJJ and Danika podcasts, enable high Dynamic Range. Only available on compatible TVs, enable a high contrast Spider-Sense effect and enables various shaders and high contrast options to help with visibility. Use presets, or customize each setting individually. Including solid single colours on the hero, allies, enemies, etc. Wow.
That’s a lot. Marvel’s Spider-Man: Miles Morales launches on November 12/19 on PlayStation 5 and PlayStation 4, depending on your region.
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