The word „could” was intentionally used in the title: you need to be somewhat tricky to have a decent frame rate for The Last Guardian.
The Last Guardian wasn’t an easy title to develop: Fumito Ueda‘s (who previously created ICO and Shadow of the Colossus) game was announced by Sony at E3. But not in 2013 or 2014, but 2009, meaning a console generation and seven years have passed until we had the chance to play the adventures of the boy and Trico – The Last Guardian launched in late 2016 on PlayStation 4 instead of PlayStation 3.
The game is supported by the PlayStation 5 (it’d look incredibly bad for Sony if a big PlayStation 4-exclusive had no backwards compatibility on PS5!), but those who have Ueda’s game in physical format can be happy: for them, The Last Guardian can reach 60 frames per second frame rate. Why only for them? The answer is simple: the digital (PlayStation Store) version automatically installs the update patches.
The 1.0 version of the game had an uncapped frame rate. The first patch brought a hard frame limit to 30 FPS, meaning even on PlayStation 5, you wouldn’t get anything higher than that. However, the zero version is capable of more, meaning the pre-patched edition of the game has a better frame rate than a patched one! The video below inspired PSU to check it, and they also found the same result. This resulted in a weird situation that might not be a one-off either.
The PlayStation 5 Standard Edition and the PlayStation 5 Digital Edition is just a couple of days away from launch. The two version of the PlayStation 5 will launch either on November 12 or on November 19, depending on where you live.
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