Assassin’s Creed: Valhalla: Ubisoft Apologises For Ableist Language

A character’s description turned out to use ableist language, and this is going to be changed shortly.

The new Assassin’s Creed launched the other day on Xbox Series, PC (Ubisoft Connect, Epic Games Store), Google Stadia, PlayStation 4, and Xbox One (with the PlayStation 5 port launching on November 12 or 19 depending on the region), and Ubisoft made a small mistake. Courtney Craven, the founder of Can I Play That? (this site is dealing with gaming accessibility), found a character’s description ableist.

„Horribly burned in a childhood accident, Eorforwine is terrified someone will see her disfigured face. She relieves her fury with bursts of violence.” the definition says. „I didn’t include this in my Assassin’s Creed: Valhalla impressions piece but it’s equally important to address. This is a character description in the game. It’s mabsolutely unacceptable to talk about facial differences this way. Writers for games and otherwise need to do better,” Craven wrote. The problem here is the word „disfigured.” Ableist language is the systemic exclusion and oppression of people that have some sort of a disability.

While some replies were quite negative, Ubisoft has also responded: „Thank you so much for pointing this out – we apologize for unintentionally reinforcing ableism through this language. We will remove this language in an upcoming update.” We don’t know yet when this update is going to arrive.

In early 2019, Assassin’s Creed: Odyssey’s Legacy of the First Blade DLC also had to be changed because it forced players into heterosexual romances, even if they were previously pursuing same-sex relationships in the base game. An update was released that addressed this, intending to „better reflect the nature of the relationship for players selecting a non-romantic storyline.”

It seems to us that history is once again repeating itself.

Source: PCGamer

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