We can already be sure about how the American studio continues to deal with Ghost of Tsushima, but we don’t know about its extent.
Ghost of Tsushima was a massive success for Sucker Punch (and we’re not including the fact that it is the fastest-selling game for the studio, as the gaming industry’s continuous growth means they also get more sales since their last game, inFAMOUS: Second Son…), and they already got the media’s attention in late 2020 when they were looking for a writer, who needed to have „knowledge of feudal Japanese history.” That already was suspicious, but now, another job listing added fuel to the fire.
Sucker Punch is also looking for a combat designer, and the job listing specifies that the applicant „must have played Ghost of Tsushima and understand its core combat systems.” Going by this tidbit, the studio is staying near the franchise, otherwise, they wouldn’t have specified such a requirement. Sucker Punch has essentially confirmed what they are doing.
Three possible scenarios are in front of us. Either Sucker Punch is developing a Ghost of Tsushima DLC (plausible, but we’re not sure), or they are developing a standalone expansion (Uncharted: The Lost Legacy, Marvel’s Spider-Man: Miles Morales), or they are working on a full sequel. The studio mentioned that they are prototyping new types of enemies, abilities, and progression systems are mentioned. This rules out a PlayStation 5 port of Ghost of Tsushima altogether (there’s no need to work on progression systems if that would be the case).
Ghost of Tsushima was the final PlayStation 4-only exclusive title by Sony Interactive Entertainment. Even the Japanese developers have named it their game of the year, meaning the American team has respectfully worked on this Japanese story.