Jacqueline Shepherd, who filed a lawsuit, named the lack of native 4K and 60 FPS with the streaming service.
Back in 2019, we heard a few promises from Google, such as native 4K gaming, innovative features, original games, and some weird ones, such as „negative latency” (an input that happens before we push the button, that’s negative lag).
Shepherd has filed a class-action lawsuit in Queens County, New York, and it primarily focuses on Google’s pre-release promises. „[Google] Stadia is more powerful than both Xbox One X and PlayStation 4 Pro combined […] [and will] provide ultra-fast, high quality, 4k 60 frames per second (“FPS”) resolution gaming,” just to quote some of these promises.
Two games/publishers, namely Bungie’s Destiny 2, and Bethesda/id Software’s DOOM Eternal were both called out, as they had claims, but not hitting native 4K and 60 FPS: both games would end up running at 1080p/60fps or upscaled 2160p/30fps on Stadia. The 40+ page lawsuit also accuses Google of misrepresenting the value of Stadia Founder’s Edition packages (Chromecast Ultra, Stadia controller, 3-month Stadia Pro, 3-month Buddy Pass, first dibs on a Stadia username), and it’s just one example.
The class-action lawsuit aims to cover anybody who purchased the Stadia Founder’s and Premier Editions, or a Stadia Pro subscription between the launch of the streaming service and the filing of the suit. And you don’t even have to look far to find false advertising from Google. Here’s a tweet from October 2019 by Phil Harrison, the head of Stadia (who formerly worked at PlayStation as well) himself: „all games at launch support 4K. We designed Stadia to enable 4K/60 [FPS] (with appropriate TV and bandwidth). We want all games to play 4K/60 but sometimes for artistic reasons a game is 4K/30 so Stadia always streams at 4K/60 via 2x encode.” Artistic reasons…?
Not much else needs to be added. Remember, recently, Google decided to shut down its internal studios (Stadia Games & Entertainment).